Some experiments in educational game design.

Electronics with Time Travel

Your uncle Denny is making some contraption in his garage. It’s fun to help him until you start it accidentally. Kapow. You wake up in a cornfield and it’s not 2012 any more.

A prototype game to teach basic electronics, starting with what’s a circuit, and components in series and parallel. Uses the water analogy.

Requirements: Mac OS X 10.7




An experimental game about graphing for Algebra-I students. Based on the old game of Qix, you need to draw a line to eat up green jelly beans while avoiding the red line of death.