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	<title>Stratolab</title>
	<link>http://stratolab.com</link>
	<description>Video Games for Learning</description>
	<lastBuildDate>Tue, 27 Apr 2010 21:08:29 +0000</lastBuildDate>
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	<item>
		<title>Edutopia with James Gee</title>
		<description><![CDATA[I&#8217;ve heard of James Gee all over the place but I&#8217;ve never delved into his ideas before. I stumbled upon this interview with him on Edutopia and he very succinctly describes how video games are little learning environments.
http://www.edutopia.org/james-gee-games-learning-video
]]></description>
		<link>http://stratolab.com/2010/04/edutopia-with-james-gee/</link>
			</item>
	<item>
		<title>7 Laws of Teaching</title>
		<description><![CDATA[My friend Lois Huang just told me about an excellent book&#8212;The Seven Laws of Teaching by John Milton Gregory. Published in 1884, the seven laws are things every teacher knows such as &#8220;Never begin a class exercise until the attention of the class has be secured.&#8221; But the way Gregory lays them all out simply [...]]]></description>
		<link>http://stratolab.com/2010/03/7-laws-of-teaching/</link>
			</item>
	<item>
		<title>Truth in Game Design</title>
		<description><![CDATA[Scott Brodie in writes Gamasutra about creating more meaning in games by using life experience, distilling it to a core truth, and building your game around that. Brodie applies this idea for making games more fun, but it could be used to make games more educational as well such as mathematics or problem solving.
http://www.gamasutra.com/view/feature/4263/truth_in_game_design.php
]]></description>
		<link>http://stratolab.com/2010/02/truth-in-game-design/</link>
			</item>
	<item>
		<title>Maxims for Game Designers</title>
		<description><![CDATA[I love adages (waste not, want not) and here is a huge list of adages for game designers. It was started by Hal Barwood who I met at LucasArts many years ago and Noah Falstein who worked there before my time.
 http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm
]]></description>
		<link>http://stratolab.com/2010/02/maxims-for-game-designers/</link>
			</item>
	<item>
		<title>What Makes a Great Teacher?</title>
		<description><![CDATA[Here&#8217;s a good article on Teach for America&#8217;s studies on their teacher&#8217;s effectiveness and what they now look for in new hires.
http://www.theatlantic.com/doc/201001/good-teaching
]]></description>
		<link>http://stratolab.com/2010/01/what-makes-a-great-teacher/</link>
			</item>
	<item>
		<title>Fantasy in Video Games</title>
		<description><![CDATA[GameCareer.com has an article by Lindsay Grace in Educational Fantasy. This articles explores the idea of the fantasy setting and its necessary role in creating an engaging and entertaining experience. &#8221;[Fantasy] is probably one of the greatest single challenges facing educational game design. How can the practical matters of education intersect the enveloping fantasy we expect from [...]]]></description>
		<link>http://stratolab.com/2009/10/fantasy-in-video-games/</link>
			</item>
	<item>
		<title>Death-Row Lawyer Becomes Teacher</title>
		<description><![CDATA[This NY Times article portrays a lawyer who worked 20 years helping inmates on death row. He gave up a high salary to become a middle school teacher &#8220;having seen too many people at the end of lives gone wrong, and wanting to keep these students from ending up like his former clients. He quotes [...]]]></description>
		<link>http://stratolab.com/2009/10/lawyer-becomes-teacher/</link>
			</item>
	<item>
		<title>Game Review: KOSMOSIS</title>
		<description><![CDATA[Kosmosis is a Communism themed space arcade game from Molleindustria, designers of  the excellent McDonald&#8217;s Game parody. You play a space revolutionary and you have to organize your fellow proletariates. An especially intriguing aspect is the way your comrades move automatically like a flock of birds. As your group of comrades grow, the group starts to [...]]]></description>
		<link>http://stratolab.com/2009/08/kosmosis/</link>
			</item>
	<item>
		<title>Designing an Educational Game: Europe 2045</title>
		<description><![CDATA[Here is an interesting paper written by the designers of the educational game Europe-2045. The game is a simulation of the economies and politics of the European Union and the project was to develop a computer game for use in high school. The authors summarize prior research in educational games, and then discuss their experiences [...]]]></description>
		<link>http://stratolab.com/2009/07/designing-europe-2045/</link>
			</item>
	<item>
		<title>Joe Renzulli&#8217;s Three-Ring Concept of Giftedness</title>
		<description><![CDATA[I&#8217;ve been reading a bit about Joe Renzulli and I like his Three Ring concept of Giftedness. According to Renzulli, there are three important factors for the development of gifted behaviour: Above average ability, creativity, and task commitment.

Renzulli defines Creativity as the fluency, flexibility, and originality of thought, an openness to experience, sensitivity to stimulations, and a [...]]]></description>
		<link>http://stratolab.com/2009/07/joe-renzullis-three-ring-concept-of-giftedness/</link>
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