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	<title>Stratolab</title>
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	<link>http://stratolab.com</link>
	<description>Video Games for Learning</description>
	<lastBuildDate>Fri, 13 Jul 2012 19:12:12 +0000</lastBuildDate>
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		<title>Compare Experience of two Serious Games</title>
		<link>http://stratolab.com/2012/07/compare-experience-of-two-serious-games/</link>
		<comments>http://stratolab.com/2012/07/compare-experience-of-two-serious-games/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 19:12:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Review]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=722</guid>
		<description><![CDATA[I just played these two games about a serious subject, sweatshops. Both games are simple 2D drag-and-drop games, relative inexpensive to produce (compared to a 3D game), and they want to teach a little bit about the evils of Sweatshops. &#160; http://www.playsweatshop.com/ In PlaySweatshop.com the boss fired the old manager and made you (forces you [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Play Long-distance Hangman</title>
		<link>http://stratolab.com/2012/03/play-long-distance-hangman/</link>
		<comments>http://stratolab.com/2012/03/play-long-distance-hangman/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 17:15:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Interesting for Families]]></category>
		<category><![CDATA[Stratolab News]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=676</guid>
		<description><![CDATA[I&#8217;ve had the pleasure of working on Scoot-n-Doodle for the past few months and you must try it, it&#8217;s so much fun. Scoot-n-doodle is video conferencing plus a drawing pad with games for families. Have you ever tried talking on the phone with your young nephew&#8211;a one minute conversation is about all you can hope [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moving Learning Games Forward</title>
		<link>http://stratolab.com/2012/03/moving-learning-games-forward/</link>
		<comments>http://stratolab.com/2012/03/moving-learning-games-forward/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 05:32:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=670</guid>
		<description><![CDATA[Ben Chun just told me about Moving Learning Games Forward, a paper by MIT&#8217;s Education Arcade. It&#8217;s a great article which gives both an overview of the state of learning games, and also areas to consider for people who want to make or promote educational game. Having prototyped many games which turned out terribly boring, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assessment and Learning Mechanics in Games</title>
		<link>http://stratolab.com/2011/07/assessment-and-learning-mechanics/</link>
		<comments>http://stratolab.com/2011/07/assessment-and-learning-mechanics/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 17:57:28 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=652</guid>
		<description><![CDATA[Very interesting talk: Video Games and the Future of Learning by Jan Plass and Bruce Homerwho from the Games for Learning Institute. They discuss some of their research findings on what is effective in learning games, and also assessment and learning mechanics. For example, some people like to learn by exploring and don&#8217;t want to be told how to [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2011/07/assessment-and-learning-mechanics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prototyping for Pixar&#8217;s movie UP</title>
		<link>http://stratolab.com/2011/06/prototyping-for-pixars-movie-up/</link>
		<comments>http://stratolab.com/2011/06/prototyping-for-pixars-movie-up/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 16:58:32 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Families]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=643</guid>
		<description><![CDATA[My friend Najeeb pointed me to the blog of Lou Romano, one of the artists who worked on the movie UP. He shows samples and writes about his prototyping process for the film. The samples are describe as tests to pin down the art style, experiment with lighting, composing, etc. http://louromano.blogspot.com/2009/05/art-of-up_3697.html Prototypes are a huge [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Transferring Skills from Video Games</title>
		<link>http://stratolab.com/2011/03/transferring-skills-from-video-games/</link>
		<comments>http://stratolab.com/2011/03/transferring-skills-from-video-games/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 04:42:57 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>
		<category><![CDATA[Stratolab News]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=635</guid>
		<description><![CDATA[James Squire has an interesting article on using video games in education: Cultural Framing of Computer/View Games He talks about research on using SimCity and Civilization in the classroom, and also brings up Education Arcade project. My take-away is that how the game is used in the classroom is as important as the game itself. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serious Game Design Patterns</title>
		<link>http://stratolab.com/2010/12/serious-game-design-patterns/</link>
		<comments>http://stratolab.com/2010/12/serious-game-design-patterns/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 23:18:42 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=629</guid>
		<description><![CDATA[I found this great list of design patterns for serious games. For example, here is an entry on what types of interaction work well to teach certain subjects. Use modes of interaction adapted to the type of knowledge to learn. If the project has a constrained budget or if you don&#8217;t know all the knowledge [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Immersyve&#8217;s list of Intrinsic Motivations</title>
		<link>http://stratolab.com/2010/10/immersyves-list-of-intrinsic-motivations/</link>
		<comments>http://stratolab.com/2010/10/immersyves-list-of-intrinsic-motivations/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 17:40:41 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>
		<category><![CDATA[Interesting for Families]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=627</guid>
		<description><![CDATA[I heard through the Games 4 Change mailing list about this article on motivations in gaming: http://immersyve.squarespace.com/gamification/ They talk about extrinsic rewards versus intrinsic, and they identify three intrinsic motivations that I quite like: Autonomy — We like to have meaningful choices and don&#8217;t like it when we cannot choose. We also feel satisfied when [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/10/immersyves-list-of-intrinsic-motivations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Teach Fact Fluency</title>
		<link>http://stratolab.com/2010/10/how-to-teach-fact-fluency/</link>
		<comments>http://stratolab.com/2010/10/how-to-teach-fact-fluency/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 18:07:45 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>
		<category><![CDATA[Interesting for Families]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=622</guid>
		<description><![CDATA[My friend Catherine at Tom Snyder Productions showed me this video lecture of Ted Hasselbring talking about the research behind FASTT Math. http://www.youtube.com/watch?v=IZSOUIhBR_o&#38;p=2158D1315F3B41FC&#38;index=1&#38;feature=BF His basic points are: (1) one needs to memorize basic math facts (addition and multiplication tables) in order to do higher order math. The reason is to free up working memory for [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/10/how-to-teach-fact-fluency/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skill Chains and their use in FoldIt</title>
		<link>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/</link>
		<comments>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 17:00:30 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=590</guid>
		<description><![CDATA[Alex Cho Snyder in this excellent article describes how he helped design FoldIt a protein folding game. He mentions the use of Skill Chains from this article. Skill Chains are basically a flowchart of the different skills a player encounters and must master to progress through the game. With respect to educational games, it is a [...]]]></description>
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		<slash:comments>0</slash:comments>
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