I love adages (waste not, want not) and here is a huge list of adages for game designers. It was started by Hal Barwood who I met at LucasArts many years ago and Noah Falstein who worked there before my time.
http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm
Filed under: Game Design-
by winstonw
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GameCareer.com has an article by Lindsay Grace in Educational Fantasy. This articles explores the idea of the fantasy setting and its necessary role in creating an engaging and entertaining experience. ”[Fantasy] is probably one of the greatest single challenges facing educational game design. How can the practical matters of education intersect the enveloping fantasy we expect from games?” The examples of Logo, Oregon Trail and Fantasy Football reminds the reader that educational messages are more exciting in an enhanced and engrossing setting.
Filed under: Game Design, Interesting for Educators-
by winstonw
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