<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Stratolab &#187; Game Design</title>
	<atom:link href="http://stratolab.com/category/game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://stratolab.com</link>
	<description>Video Games for Learning</description>
	<lastBuildDate>Thu, 26 Aug 2010 17:00:30 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Skill Chains and their use in FoldIt</title>
		<link>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/</link>
		<comments>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 17:00:30 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=590</guid>
		<description><![CDATA[Alex Cho Snyder in this excellent article describes how he helped design FoldIt a protein folding game.
He mentions the use of Skill Chains from this article. Skill Chains are basically a flowchart of the different skills a player encounters and must master to progress through the game. With respect to educational games, it is a great [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Truth in Game Design</title>
		<link>http://stratolab.com/2010/02/truth-in-game-design/</link>
		<comments>http://stratolab.com/2010/02/truth-in-game-design/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:27:30 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=555</guid>
		<description><![CDATA[Scott Brodie in writes Gamasutra about creating more meaning in games by using life experience, distilling it to a core truth, and building your game around that. Brodie applies this idea for making games more fun, but it could be used to make games more educational as well such as mathematics or problem solving.
http://www.gamasutra.com/view/feature/4263/truth_in_game_design.php
]]></description>
		<wfw:commentRss>http://stratolab.com/2010/02/truth-in-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maxims for Game Designers</title>
		<link>http://stratolab.com/2010/02/maxims-for-game-designers/</link>
		<comments>http://stratolab.com/2010/02/maxims-for-game-designers/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 04:52:33 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=553</guid>
		<description><![CDATA[I love adages (waste not, want not) and here is a huge list of adages for game designers. It was started by Hal Barwood who I met at LucasArts many years ago and Noah Falstein who worked there before my time.
 http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm
]]></description>
		<wfw:commentRss>http://stratolab.com/2010/02/maxims-for-game-designers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fantasy in Video Games</title>
		<link>http://stratolab.com/2009/10/fantasy-in-video-games/</link>
		<comments>http://stratolab.com/2009/10/fantasy-in-video-games/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:26:18 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=505</guid>
		<description><![CDATA[GameCareer.com has an article by Lindsay Grace in Educational Fantasy. This articles explores the idea of the fantasy setting and its necessary role in creating an engaging and entertaining experience. &#8221;[Fantasy] is probably one of the greatest single challenges facing educational game design. How can the practical matters of education intersect the enveloping fantasy we expect from [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2009/10/fantasy-in-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
