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	<title>Stratolab &#187; Game Review</title>
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	<description>Video Games for Learning</description>
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		<title>Game Review: KOSMOSIS</title>
		<link>http://stratolab.com/2009/08/kosmosis/</link>
		<comments>http://stratolab.com/2009/08/kosmosis/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 02:39:52 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Review]]></category>

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		<description><![CDATA[Kosmosis is a Communism themed space arcade game from Molleindustria, designers of  the excellent McDonald&#8217;s Game parody. You play a space revolutionary and you have to organize your fellow proletariates. An especially intriguing aspect is the way your comrades move automatically like a flock of birds. As your group of comrades grow, the group starts to [...]]]></description>
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		<title>Arcademic Skill Builders have well made games teaching basic math skills</title>
		<link>http://stratolab.com/2009/05/arcademic-skill-builders/</link>
		<comments>http://stratolab.com/2009/05/arcademic-skill-builders/#comments</comments>
		<pubDate>Wed, 27 May 2009 23:24:26 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

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		<description><![CDATA[Arcademic Skill Builders is a website with a few dozen excellent Flash games for teaching math and English Language Arts skills. I played Dirt Bike Proportions, a math game where you answer questions about fractions in order to go faster and beat friends in a race. I was quite impressed with the quality of the [...]]]></description>
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		<title>Grow Island</title>
		<link>http://stratolab.com/2009/04/grow-island/</link>
		<comments>http://stratolab.com/2009/04/grow-island/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 14:10:47 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Review]]></category>

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		<description><![CDATA[Grow Island is a puzzle game. The player deploys different fields of engineering by clicking on a button. The fields can reinforce each other if they are deployed in the proper order. The goal is to find the optimum order to deploy each field.
Grow Island&#8217;s puzzle is simple in concept, but very tricky to solve. [...]]]></description>
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