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	<title>Stratolab &#187; Interesting for Educators</title>
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	<link>http://stratolab.com</link>
	<description>Video Games for Learning</description>
	<lastBuildDate>Thu, 11 Aug 2011 16:50:16 +0000</lastBuildDate>
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		<title>Assessment and Learning Mechanics in Games</title>
		<link>http://stratolab.com/2011/07/assessment-and-learning-mechanics/</link>
		<comments>http://stratolab.com/2011/07/assessment-and-learning-mechanics/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 17:57:28 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=652</guid>
		<description><![CDATA[Very interesting talk: Video Games and the Future of Learning by Jan Plass and Bruce Homerwho from the Games for Learning Institute. They discuss some of their research findings on what is effective in learning games, and also assessment and learning mechanics. For example, some people like to learn by exploring and don&#8217;t want to be told how to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Transferring Skills from Video Games</title>
		<link>http://stratolab.com/2011/03/transferring-skills-from-video-games/</link>
		<comments>http://stratolab.com/2011/03/transferring-skills-from-video-games/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 04:42:57 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>
		<category><![CDATA[Stratolab News]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=635</guid>
		<description><![CDATA[James Squire has an interesting article on using video games in education: Cultural Framing of Computer/View Games He talks about research on using SimCity and Civilization in the classroom, and also brings up Education Arcade project. My take-away is that how the game is used in the classroom is as important as the game itself. [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2011/03/transferring-skills-from-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serious Game Design Patterns</title>
		<link>http://stratolab.com/2010/12/serious-game-design-patterns/</link>
		<comments>http://stratolab.com/2010/12/serious-game-design-patterns/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 23:18:42 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=629</guid>
		<description><![CDATA[I found this great list of design patterns for serious games. For example, here is an entry on what types of interaction work well to teach certain subjects. Use modes of interaction adapted to the type of knowledge to learn. If the project has a constrained budget or if you don&#8217;t know all the knowledge [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/12/serious-game-design-patterns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Immersyve&#8217;s list of Intrinsic Motivations</title>
		<link>http://stratolab.com/2010/10/immersyves-list-of-intrinsic-motivations/</link>
		<comments>http://stratolab.com/2010/10/immersyves-list-of-intrinsic-motivations/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 17:40:41 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>
		<category><![CDATA[Interesting for Families]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=627</guid>
		<description><![CDATA[I heard through the Games 4 Change mailing list about this article on motivations in gaming: http://immersyve.squarespace.com/gamification/ They talk about extrinsic rewards versus intrinsic, and they identify three intrinsic motivations that I quite like: Autonomy — We like to have meaningful choices and don&#8217;t like it when we cannot choose. We also feel satisfied when [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/10/immersyves-list-of-intrinsic-motivations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Teach Fact Fluency</title>
		<link>http://stratolab.com/2010/10/how-to-teach-fact-fluency/</link>
		<comments>http://stratolab.com/2010/10/how-to-teach-fact-fluency/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 18:07:45 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>
		<category><![CDATA[Interesting for Families]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=622</guid>
		<description><![CDATA[My friend Catherine at Tom Snyder Productions showed me this video lecture of Ted Hasselbring talking about the research behind FASTT Math. http://www.youtube.com/watch?v=IZSOUIhBR_o&#38;p=2158D1315F3B41FC&#38;index=1&#38;feature=BF His basic points are: (1) one needs to memorize basic math facts (addition and multiplication tables) in order to do higher order math. The reason is to free up working memory for [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/10/how-to-teach-fact-fluency/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skill Chains and their use in FoldIt</title>
		<link>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/</link>
		<comments>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 17:00:30 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=590</guid>
		<description><![CDATA[Alex Cho Snyder in this excellent article describes how he helped design FoldIt a protein folding game. He mentions the use of Skill Chains from this article. Skill Chains are basically a flowchart of the different skills a player encounters and must master to progress through the game. With respect to educational games, it is a [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/08/skill-chains-and-their-use-in-foldit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Edutopia with James Gee</title>
		<link>http://stratolab.com/2010/04/edutopia-with-james-gee/</link>
		<comments>http://stratolab.com/2010/04/edutopia-with-james-gee/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 18:42:05 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=586</guid>
		<description><![CDATA[I&#8217;ve heard of James Gee all over the place but I&#8217;ve never delved into his ideas before. I stumbled upon this interview with him on Edutopia and he very succinctly describes how video games are little learning environments. http://www.edutopia.org/james-gee-games-learning-video]]></description>
		<wfw:commentRss>http://stratolab.com/2010/04/edutopia-with-james-gee/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>7 Laws of Teaching</title>
		<link>http://stratolab.com/2010/03/7-laws-of-teaching/</link>
		<comments>http://stratolab.com/2010/03/7-laws-of-teaching/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 19:36:52 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=560</guid>
		<description><![CDATA[My friend Lois Huang just told me about an excellent book&#8212;The Seven Laws of Teaching by John Milton Gregory. Published in 1884, the seven laws are things every teacher knows such as &#8220;Never begin a class exercise until the attention of the class has be secured.&#8221; But the way Gregory lays them all out simply [...]]]></description>
		<wfw:commentRss>http://stratolab.com/2010/03/7-laws-of-teaching/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Truth in Game Design</title>
		<link>http://stratolab.com/2010/02/truth-in-game-design/</link>
		<comments>http://stratolab.com/2010/02/truth-in-game-design/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:27:30 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=555</guid>
		<description><![CDATA[Scott Brodie in writes Gamasutra about creating more meaning in games by using life experience, distilling it to a core truth, and building your game around that. Brodie applies this idea for making games more fun, but it could be used to make games more educational as well such as mathematics or problem solving. http://www.gamasutra.com/view/feature/4263/truth_in_game_design.php]]></description>
		<wfw:commentRss>http://stratolab.com/2010/02/truth-in-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Makes a Great Teacher?</title>
		<link>http://stratolab.com/2010/01/what-makes-a-great-teacher/</link>
		<comments>http://stratolab.com/2010/01/what-makes-a-great-teacher/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 00:23:16 +0000</pubDate>
		<dc:creator>winstonw</dc:creator>
				<category><![CDATA[Interesting for Educators]]></category>

		<guid isPermaLink="false">http://stratolab.com/?p=549</guid>
		<description><![CDATA[Here&#8217;s a good article on Teach for America&#8217;s studies on their teacher&#8217;s effectiveness and what they now look for in new hires. http://www.theatlantic.com/doc/201001/good-teaching]]></description>
		<wfw:commentRss>http://stratolab.com/2010/01/what-makes-a-great-teacher/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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