Moving Learning Games Forward

Ben Chun just told me about Moving Learning Games Forward, a paper by MIT’s Education Arcade. It’s a great article which gives both an overview of the state of learning games, and also areas to consider for people who want to make or promote educational game.

Having prototyped many games which turned out terribly boring, my favorite part of the article is where they recommend the game designer to find “those pleasures of the discipline that motivate its expert practitioners.” In other words, don’t try to add math problems onto an adventure game, instead find out what mathematicians or accountants love about their field and make a game about that.

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