Transferring Skills from Video Games

from Cultural Framing of Computer/Video Games by Kurt SquireJames Squire has an interesting article on using video games in education:

Cultural Framing of Computer/View Games

He talks about research on using SimCity and Civilization in the classroom, and also brings up Education Arcade project. My take-away is that how the game is used in the classroom is as important as the game itself. Just playing the game may be somewhat educational, but real learning happens when the players discuss the game afterwards, generalize strategies learned in the game to other situations, and identify places where the game is different from reality.

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