Truth in Game Design

Scott Brodie in writes Gamasutra about creating more meaning in games by using life experience, distilling it to a core truth, and building your game around that. Brodie applies this idea for making games more fun, but it could be used to make games more educational as well such as mathematics or problem solving.

http://www.gamasutra.com/view/feature/4263/truth_in_game_design.php

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