Truth in Game Design


Scott Brodie in writes Gamasutra about creating more meaning in games by using life experience, distilling it to a core truth, and building your game around that. Brodie applies this idea for making games more fun, but it could be used to make games more educational as well such as mathematics or problem solving.
http://www.gamasutra.com/view/feature/4263/truth_in_game_design.php


Maxims for Game Designers


I love adages (waste not, want not) and here is a huge list of adages for game designers. It was started by Hal Barwood who I met at LucasArts many years ago and Noah Falstein who worked there before my time.
http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm