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Integrating Commercial Games in the Classroom


Here is a great article on how to integrate off the shelf commercial video games into classrooms. Richard Van Eck gives his method for evaluating a game to see if it would be useful for a particular learning outcome, and then how to augment commercial games to better achieve your learning goal. http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume41/DigitalGameBasedLearningItsNot/158041


Flash Math Creativity


Flash Math Creativity is a book of programs that use relatively simple math and Flash to create digital art. I bought it years ago, and recently realized that it has a website that illustrates all the programs. Take a look: http://www.friendsofed.com/fmc/FMCv2/FMC.html


Grow Island


Grow Island is a puzzle game. The player deploys different fields of engineering by clicking on a button. The fields can reinforce each other if they are deployed in the proper order. The goal is to find the optimum order to deploy each field. Grow Island’s puzzle is simple in concept, but very tricky to [...]


MindLab – Teach Thinking with Board Games


MindLab is a program for teaching problem solving and thinking skills with board games. My friend Avram, of Evolvems fame, turned me onto this program. I have not seen their program in action, but I met with the folks in charge of NYC MindLab, and was very impressed with their spiel.


Flip Boom


Flip Boom is a simple animation application for Mac OS X and Windows. It comes from the makers of Toon Boom, a well regarded animation package. I haven’t tried it out, but it looks cool from their website. http://www.toonboom.com/products/flipboom/